Ultimate admiral dreadnoughts gdp.

NOTE: All campaigns I play are on Normal and start in 1900. Increasing the difficulty really only gives the AI a GDP bonus and does nothing to battle difficulty as far as I can tell. Your starting year is important however as it determines your starting tech, GDP and standing with other nations. 1890 is the Pre-Dreadnought era and it’s a pain.

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Until Tuesday, AA passengers traveling through Terminal E would have to go to a different part of the airport to cool their jets in an Admiral's Club. American Airlines is the larg...Jan 20, 2023 · The v1.1 update aims to be the base for the full release of the game as we finalized the main content of the campaign, and developed all those we have promised and many more according to the valuable feedback of the players. The formation system has been revamped and large fleets are much more easily manageable. Oct 21, 2022 · Well it's pretty simple really, I can't make a campaign last long cause I always fall three hundred thousand miles behind economy wise. For example I started a France campaign, and I was able to afford 7 ships as my starting fleet, 7 total. I checked my naval funding was a third of who the second lowest was, and like a tenth of the highest, despite my GDP being rather in the middle. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... as for budget focus on expanding gdp and maintaining a healthy budget basically balancing the 2 sometimes giving up some of your budget for gdp increase as in conflicts you will get a huge budget increaseDec 2, 2022 · Just found this and it explains a lot about the complaints in Campaign about GDP and growth of player funds. When selecting GDP growth when you sometimes get that option or any selection that has to do with increasing or decreasing navel funds or GDP It sometimes hangs the GDP growth calculation until you go into the funds screen and take all your spending tabs down to Zero. Then go to the ...

Vauban is a 50 000t batleships disigned in 1925 and with commissioning planned in 1927. French admiralty in its modernisation effort after the Coalition War (USA, Germany, UK vs France, Italy) wanted modern ships. so they started to work on Vauban. it was disigned in response againt 55 000 tones german batleship. Avoid commies like the plague, -45% GDP growth bonus will kill your economy. If you start a new campaign, avoid wars as long as possible. Wars halve your GDP growth. ... Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Jun 30, 2023 @ 4:36am. Posts: 17. Discussions Rules and GuidelinesJul 6, 2022 · steveh11 Jul 6, 2022 @ 1:32am. Save Game File editing, Mods, etc. One of the key things I want from a game is the ability to *play with* it, as much as simply *play* it. In this respect, games like Paradox's HOI4 and EUIV are great, encouraging the use of mods and the ability to set up "what if" situations. The latest beta has introduced an AES ...

Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. ohthot1227 Jan 21, 2023 @ 6:40pm how is tech "behind" or "advanced" decided? does GDP have to do with research speed? or is the research …Sep 6, 2023 · The exact effects of per-capita oil are ill defined presently. Britan, Germany, France, all have roughly between about 0.85 to 1.10 percent per month growth at start. The US has roughly between a 0.9 and 1.15 percent per month growth at start. Other countries I have not figured out quite yet. #2.

Jun 15, 2022 · Asuroh Jun 15, 2022 @ 1:53pm. AI economic collapse and GDP stops growing. from what i've been seeing is that the AI tends to overspend constantly and suffer from economic collapse as soon as war starts, every campaign i start where i am not germany, germany just dies within the first 5-10 years to economic collapse, the same happens to other ... Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. That's good to know but that's not what I asked. Thanks anyway though. it is literally what you asked. you wanted to know the benefit of in being. in being doesn't pay 50% extra maintenance. #6. godspeedthunder Dec 15, 2021 @ 2:52am.for TB: minimize draught, make beam wide as necessary to fit weapons. you can squeeze 2.9-in guns on the side in between funnels if you space them a bit, if you do it right you can fit 7 or 9 2.9-in guns on. max the speed out, typically 31.9kn, which is right before there's a sharp jump in engine requirements.NOTE: All campaigns I play are on Normal and start in 1900. Increasing the difficulty really only gives the AI a GDP bonus and does nothing to battle difficulty as far as I can tell. Your starting year is important however as it determines your starting tech, GDP and standing with other nations. 1890 is the Pre-Dreadnought era and it’s a pain.Where do I go to edit the game files (guns, hulls, ect) and where do I go to edit campaign files (gdp, navel budget ect) Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. Add a Comment. M3rky1 • C:\Users\Username\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts …

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Feb 7, 2024 · There is something majorly wrong with peacetime vs wartime economy logic and recovery. Here is my situation 1) Playing as Russia. Its 1945 now, been at war seemingly for 24 years straight. I tanked my economy pretty bad even though I did win all my wars. I lost transpots (down to 94 % at one point) and could not recover. My economy is basically run off of building ships for allies, and run a ...

Dec 2, 2022 · Just found this and it explains a lot about the complaints in Campaign about GDP and growth of player funds. When selecting GDP growth when you sometimes get that option or any selection that has to do with increasing or decreasing navel funds or GDP It sometimes hangs the GDP growth calculation until you go into the funds screen and take all your spending tabs down to Zero. Then go to the ... Transport losses. :: Ultimate Admiral: Dreadnoughts General Discussions. Transport losses. I had over 343 million in negative transports! I tried to correct the issue but just kept accumulating and I was left without a GDP or naval budget with 0 ships and at peace I went bankrupt. My campaign lasted 22 years and I won war after war but my ...After the full release, Ultimate Admiral: Dreadnoughts will continue to be supported for at least 6 months, as we will keep adding even more features, ships, and any necessary fixes. We hope you will enjoy the new update and continue to share with us your valuable feedback and criticism, which so far has helped us enormously in developing …Page 1 of 66. General feedback, Gameplay discussions, News and other topics about Ultimate Admiral: Dreadnoughts.Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... GDP is the most important. In mid-years about 1925 to around 1935, your technology and economy were enough to make your navy very strong, But at this time you must have a diesel engine, Radar Generation 2, 381MM …Port tonnage will be increased by your GDP - or it is related to this. DARTIS (developer) wrote something like this. #3. DropShot. Nov 24, 2022 @ 7:39am lol #4 < > Showing 1-4 of 4 comments . Per page: 15 30 50. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Nov 24, 2022 @ 7:08am. Posts: 4 ...

Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... The economy needs a complete reword, it crashes as soon as you enter war, there's no way to snowball the GDP of a country, the only Meta is stay at peace for 10-20 years and gain a huge advantage, ...Even though my growth was positive, and GDP was growing my budget was shrinking. Yes my growth did shrink from month to month, but it was still a positive growth. I was able to work around it by setting my transport slider all the way to 0 for a a turn (or two) and then slowing add more transports again which reversed this trend until I got to 200% …Going below 100% Transport Budget will negatively impact your GDP. The 100% is the true zero line here. So going below 100% Transport Capacity Budget is a short term means to generate more income, but that shouldn't be your standard, you will hurt your GDP this way. In your situation I'd try to increase the Transport Capacity as far as you can ...I've been playing as the US and have just gone to war with most countries, by now most other countries barely exist and yet France which controls just 2 territories has the same GDP as the US which controls 74. Is the point of controlling territories just to have resupply and building advantages, because as of now going to war seems like a major …You want to keep it as close as you can to zero, the minimum possible. Otherwise, as it goes up (as a "positive" number), worse and worse things begin to happen. Unrest cannot go into negative, 0 unrest is the happiest your people will be. High unrest cause GDP to drop and consequently your naval budget, so this is generally a bad thing.

Where do I go to edit the game files (guns, hulls, ect) and where do I go to edit campaign files (gdp, navel budget ect) Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A. Add a Comment. M3rky1 • C:\Users\Username\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts …

1. The best research option in the current patch is to never use the focused research option. This makes me assume it will be even better in the next patch. As a player this is incredibly frustrating because it creates the illusion of choice. 2. Having more money/GDP does not speed up your research.Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. ohthot1227. Jun 2, 2023 @ 7:42pm Economy needs a major balance patch ... latest German campaign has become rather stale again. Russia and …Ultimate Admiral: Dreadnoughts. GDP and Income. So ive been playing the first 20ish years of a Japan campaign. Ive conquered around 15 or so provinces by now …The next major update v1.06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of this patch. After all, this game is for you -the players- and so when you actively help us you not only influence the development of Ultimate …Would be a nice way to spend excess money as well. As an aside, they do slowly grow so long as your GDP is in a positive state. But an additional manual option would be great ... #2 < > Showing 1-2 of 2 comments . Per page: 15 30 50. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Nov 28, …In the last few patches, I can see my GDP outmatched AI nations by choosing GDP over Fleet Budget. But now, in patch 1.087, no matter how much I choose GDP, the number simply doesn't change anymore. Is this intended or a bug? Economic is not working properly when you need to speed up your industry to house bigger fleet!

Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Nikitos98Kiler May 25, 2023 @ 9:40am. One more time about GDP growth. GDP growth …

With transports you should aim for 200%. If battle progress stays under 25% for a number of turns the attacker loses the battle. If battle progress reaches 100% the attacker conquers the territory. Allies will help in land battles, they can send a considerable army to help the attacked, and a smaller percent for the attacker.

Recently I have observed a growing deficit in the campaign and I am not sure why. Obviously your available monthly net decreases or increases according to: - GDP growth/decline - Naval budget % increase/decrease - Funding for crews, research and transport - Maintenance for ships -- which can impacted by overcrowding ports, crew …Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... 10 or 11 inch gun preferably, then just a case of gradual build up of GDP and fleet size. #4 < > Showing 1 …The Vergniaud, France's attempt at a dreadnought design, is somewhat behind the times With its 11.6-inch guns and relatively low speed, the Verginaud harked back to the first generation of dreadnoughts.It had the ill-fortune to be intercepted by the Galatea in February 1923, and was sunk in short order.French shipbuilding had yet to …Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Restarting Japan from 1890, the nationalists party is not helpful for the economy and RNG doesn't give me the GDP grow up events. So I want to change the government to the Centralist or Right wing. But, ...Would be a nice way to spend excess money as well. As an aside, they do slowly grow so long as your GDP is in a positive state. But an additional manual option would be great ... #2 < > Showing 1-2 of 2 comments . Per page: 15 30 50. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Nov 28, …Apr 12, 2022 · Major Update v1.05. Updated: Apr 14, 2022. Hello Admirals, We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. With the Task Forces you can bring the battles close to the enemy waters in a ... Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... The economy needs a complete reword, it crashes as soon as you enter war, there's no way to snowball the GDP of a country, the only Meta is stay at peace for 10-20 years and gain a huge advantage, ...Avoid commies like the plague, -45% GDP growth bonus will kill your economy. If you start a new campaign, avoid wars as long as possible. Wars halve your GDP growth. ... Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Jun 30, 2023 @ 4:36am. Posts: 17. Discussions Rules and GuidelinesSep 21, 2023 · In my 1890's game there were a couple massive wars around 1900. After that a few navies had to rebuilt from scratch and you could see that around 1910 the more expensive newer replacements resulted in smaller navies a decimated the war treasuries. #6. Showing 1 - 6 of 6 comments. Per page: 15 30 50.

Jun 10, 2023 · afghantravelguide Jun 10, 2023 @ 7:11pm. Here are the government bonuses, in terms of Naval Budget, GDP Growth, Province Income, Military Power, and Unrest. Absolute Monarchy: +100% Naval Budget, -35% GDP Growth, -25% Province Income, +65% Military Power, +75% Unrest. Constitutional Monarchies: That's because GDP growth is tied to war/peace, with being at peace at least doubling gdp growth....if a nation spends most of its time at peace while everyone else is fighting wars, they get way ahead on gdp pretty quickly #8. ... Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Date Posted: Feb 23, 2023 @ … so has anyone figure out how the GDP mechanics work in terms of if wars you are not involve in affect it and how do you get negative GDP since I been making sure I had positive income and keep the transport budget over 100% Instagram:https://instagram. what is taylor swift's phone number realscleral lenses palm desertcraigslist rockford illinois cars for sale by ownerreed group leavepro phone number First, torpedoes will fire if your too close, but because your too close the torpedo will not arm and be a dud. Second, I can zoom in a see my torpedo launcher facing the target but refuse to fire. Third, I have ships that have a frontal under …so has anyone figure out how the GDP mechanics work in terms of if wars you are not involve in affect it and how do you get negative GDP since I been making sure I had positive income and keep the transport budget over 100%. ... Ultimate Admiral: Dreadnoughts > Beta Build > Détails du sujet. Posté le 21 juin 2022 à 11h19. Messages : 11. Procédures … kait violet leaked onlyfanspotato salad natasha's kitchen There are 2 conditions for ships to lay mines: 1: you need a mine equiped ship. (destroyers and light cruisers can be equiped with mines) 2: you need to be at war. Once you are at war AND a mine equiped ship is in port, a minefield should start to be generated a couple of months AFTER war breaks out (so a couple of turns) and it will …Jan 25, 2023 · If 1 nation took the event GDP+1.5%, NBP-1.5% every month then after 6 years their GDP would be-$15,532,122,000 And their naval budget would be 2% in peace time and 4% in war time. If the other nation took GDP-1.5%, NBP+1.5% every month then after 6 years their GDP would be-$15,334,435,000 taylor swift album 2023 Ultimate Admiral: Dreadnoughts. ... At war with China (start date 1890 and its 1895) with 200% transport but my GDP is still in the negative. Is that normal? Winning the war too by at least 20k Your problem is to engage in war too early. To survive early game, you need to research vital techs:May 28, 2023 · From what i've been hearing, it may also be bugged. Apparently some players have taken all of france and the french AI does not lose it's GDP, or rather still out GDP's the Germans. Come to think of it....That IS probably the problem. I've noticed how Britain's GDP never goes down despite loosing most of it's colenies except india to me.